Far Cry preview and demo
With Half-Life 2, Doom III and half a dozen others on their way this year is there really room for another FPS? In Far Cry's case the answer is most definitely "yes".
As the PC games market seems to be shrinking further and further into itself, producing less and less games in less and less genres, the idea of yet another first person shooter begins to seem about as appealing as a new Police Academy sequel. That is, until you see Far Cry…
To be honest I haven’t really been paying attention to Far Cry – I’ve ignored most of the screenshots that Ubisoft keep pelting us with and I didn’t do much more than glance at it at ECTS. (See – I really am bored of FPS!) Yesterday though I got a good long go on almost final code of the single player mode and I have to admit it impressed my socks off.
Six Days Seven Nights
As the more observant of you will have noticed the larger part of Far Cry is set on a desert island. The reasons for this seeme to involve some sort of cock and bull story about you running an aeroplane charter service and having a female client kidnapped by mercenaries. Or something. To be honest I wasn’t really paying attention to such trivialities considering the quite awesome graphical spectacle the game offers. The training level actually starts out in a rusted WWII ship (the islands are littered with such things, including almost a whole aircraft carrier) but as you make it outside and take in the incredible view of the island paradise it really is a bit of a jaw dropper.
The draw distance is essentially infinite, the object models highly detailed and almost everything is interactive – with certain surfaces, such as wood, being just as much fodder for the heavier weapons as the bad guys. Despite all this what really leaves an initial impression is the vegetation. This is no barren island hideaway but a completely realistic looking terrain that’s absolutely chock full of bushes, trees, long grass and miscellaneous plant life. It’s incredibly pretty and immediately makes the game look like no other.
Haley Joel Osment
But graphical trickery really only scratches the surface of what makes Far Cry special – its real innovation is in the A.I. of the bad guys. We’ve heard claims of advanced A.I. before and they’ve usually turned out to be complete tosh, only drawing attention to obvious deficiencies. Far Cry though is the real deal.
First contact with the enemy shows just how intelligent they are. For starters they can see and hear in a highly realistic manner – another thing that most games usually get completely wrong. These guys can actually see more than three feet in front of them and in my first attempt to creep up on a bunch of them I’m spotted and they all open fire as one. Cutting down a few with an M-16 I start to think that maybe this is going to be easy, at which point one of the baddies runs off to a radio, calls up some friends on the other side of the bay and gets them to start shelling my position with mortar fire. At which point I die.
Finding Nemo
What’s also impressive about the A.I. is that it doesn’t suffer from the usual video game amnesia of most FPS bad guys. After yet another ambush goes pear shaped I decide that discretion is the better part of valour and turn around, jump in the water and start to swim towards a wreck in the distance. Even though the mercenaries I was attacking are now some distance behind me they still continue to fire and bullets ping through the water at me. Eventually emerging out of the briny depths and onto what I assumed was the safety of cover half a mile distance I’m shot in the head by a sniper. The mercenaries. clearly, where having none of my nonsense.
In fact the producer demoing us the game then begins to relate a story one of the programmers told him about how they were testing one of the later interior levels (the game isn’t just set on the islands but also inside the various wrecks and assorted laboratory complexes) and were moving between floors in a lift. When doing so the A.I. started following them, the only problem being they were never programmed to do it – which apparently rather freaked the team out!
Top Gear
Another impressive proof of the A.I. comes when playing a level with a motorboat (there are seven different vehicles in the game, with several varieties of jeep and boat and a hanglider). While messing about on a river an enemy boat sails past and gives chase. A quick bit of dodging around rocks appears to loose them though at which point I make a beeline for the shore and a bit of a ramble amongst the foliage. It’s at that point though that the boat suddenly reappears, clearly searching the shoreline, spots my boat and comes ashore – at which point one guy gets out to have a look around and the other stays by the machine gun in order to help out should his pal spot anything!
The final medal on Far Cry’s already gleaming chest is its non-linearity – not only of each level but of pretty much every encounter. There’s a particularly hard bit at the top of an aircraft carrier, involving a helicopter shooting down at you while you try to hide behind wooden boxes (which actually completely fail to stop the chopper’s heavy calibre weaponry). The ultimate goal is to get to lifeboat at the other end of the deck, but it's all very tricky. It turns out though that if I’d just taken a minute to observe the surroundings before clambering on deck I could have shoot the lifeboat's supports from a safe position and simply jumped in the water after it – negating all the nasty business with being killed by heavy machine gun fire.
There’s almost nothing in the game that has a prescribed solution, as you’ll see when you play the demo and you have a go at the first encounter with the bad guys in the shack – do you just run in there guns blazing, try and sneak round the back of their hunt and pinch the M-16 inside or be extra sneaky by climbing under the platform they’re standing on, throw some rocks to attract them, and shoot up from a whole in the floor when they come to see what the noise is. The choice is yours.
The small print
As you’d expect Far Cry wasn’t all perfect and even though the code I was looking at was only a month away from being final there were still some obvious bugs with enemies occasionally locking up or yabbering away with phrases like “Where is he?”, despite the fact they’ve been shooting at you for the last five minutes with unnerving accuracy. In most other respects the code was remarkably solid and didn’t crash once.
There was some noticeable pop-up of incidental detail though, particularly bushes and the like, but nothing too serious. In fact the only fault you could really make with the graphics is that when moving through dense foliage there doesn’t seem to be any kind of collision detection – the leaves aren’t pushed out of the way at all by your movement and you instead get an occasionally ugly warping as you plunge on through. It’s possible this could be fixed for the final release though, so we’ll have to wait and see.
Marlon Brando
The only other concern is about the later levels of the game, which apparently will feature a series of ‘mutants’ as the game's storyline takes on a very “Island of Dr. Moreau” vibe. We were shown only a glimpse of these guys and although they were interesting, hearing that they would be less intelligent and wouldn’t work as well in groups as the human mercs was a little disconcerting. One hopes the game doesn’t “do a Halo” and fill the last levels with brain-dead bad guys, when the best thing about the early bits had been how intelligent everyone was.
We’ll have to wait and see on that though and there’s certainly nothing else in the rest of the game to suggest that developers Crytek are going to deliver anything more than a cast iron classic with this one.
Of course the proof of the pudding is in the eating, so if you want to try out the brand new single player demo just
click here to download it directly from Boomtown.
Download manager
Boomtown.net
arg.. my download stopped on 366megs.. FFS :(
----Edited by user 21/01-2004 16:14
Xbox Live ID: Gumball Racer
Bo Kruse
I suppose you don't want to trade with my 9700 :/
Download manager
Boomtown.net
I understand that you need a "powerfull overall" pc to produce good graphics but that's a hardware specification wich has nothing to do with the game !!!!
About the game: This will never top out games using far superieur engine's like the Q3 an the upcoming Q4 engine.
If you are a real die hard FPS than this maybe will be a nice break for you until the Q4 engine will come out, but it will never give you that durability that the Quake engine provides you.
In my vieuw the game doesn't give you that feeling of keep coming back, or that you just realised that you've been playing the game for more than 4 hours constantly!!!!and still want more......By the way I runned the game on a spare pc with a 1000Mhz P3, 256MBpc133 and a Geforce4MX wich is already "outdated" and it still runs like a dream.
Give it a try.....
Im dling now.
So... what's everybody's opinion about the demo? Is it hot? Is it not? We want to hear your opinion! :)
Download manager
Boomtown.net
The AI is some of the best ever seen. It's really fun to play it over and over again with different tactics. Attention to detail is so impressive. I went into the jungle and found all sorts of things hidden away like an old japaneese fighter and a wild pig (which of course had to die)...
All I complain about is the name - it should have been "Close Fun" instead of Far Cry :)
I love walking and sailing around in this beautyfull landscape.. very nice
my rating review thing at www.gamestop.com i had made a rating torwards the game and
i gave the demo a 9/10 because there were some things that bummed me out and within those things were a demo download at 500 MB, only one section of the small island is available!, and not to mention NOT ENOUGH ENEMIES AND OPEN SPACE TO DRIVE VEHICLES.!!! except boats that is.
But definitly over all the demo was fantastic along with the non-scripted AI. it's alot like playing multiplayer really cuz you can almost predict their actions torwards a situation but there always different.!!
Sincerly,
SNIPER-X
About my PC, LOSER:
I tested it on a SPARE, you know a second PC!!!!!!!! As you can read im my comment.......If you can read.
My main pc is a AMD XP 2600, 512MB333 with a GF fx5800 and a ASUS mother board.
I just wanted to explain that the game also runs pretty smoothly on a somewhat older system.
Consider the fact that not everybody has a High End PC !!!!!!
But hee, if you think that a P3 1000MHz,256mb133 and a GF4MX is crappy, you better get your head checked because it stills will run everythig!!!!!
I think you don't know a lot about hardware otherwise you would never make such a stupid comment.
You still didn't give a real comment about the game, what's up with that????
It must runs great on your "Superior" Nitro Boosted PC, hahahha....
Ok, the Gf4MX ain't that great but it's just for a SPARESECOND PC, so that's fair enough.
Your PC seems to be Nucleair Powered and your Ram is Huge !! Nice PC.
Oke, I clocked my spare PC but I have no problems with my main PC, really.
Respect that you gave a review of the game and your opinion, big up!!!
About the A.I. , yep it's good and the must have put a lot of time in that. RESPECT!!!!!
Oke, nuff said and all behind me !!!!!
Cheers
Cheers
Also it runs slightly slow on my xp3000, 9800xt, 1gig ddr system at times (especially if turning around fast), weird!
Also the machine gun needs a grenade alt fire.
have only downloaded 99mb so far.. cant wait and i hope i can play the game without lagg
my specs:
(2800xp) Barton XP, 512 mb pc2800, Geforce4 ti4200 128mb MSI
If you have an +1500MHZ or bettter with a shit load of fast RAM the game will run!!!!!!!!! Smoothly??
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